Author Archives: Brandon Pelfrey

Coding a Simple Octree

Octrees are fundamental in many computer graphics and simulation applications, but I found myself writing one for the first time last weekend, so I thought I’d share the basic ideas and show some code demonstrating how it could be used. … Continue reading

Posted in Uncategorized | 3 Comments

Simulating the Wave Equation on Triangle Meshes

The Basics The wave equation is a classic equation in partial differential equations (PDEs). It has a number of uses in physics and is often used to explain energy transfer through space. It is an example of a time-dependent equation, … Continue reading

Posted in Uncategorized | 3 Comments

Reduced-Order Modeling

I thought I would give a short description of a neat “applied” technique for reducing computational complexity in solving time-dependent linear PDEs. I was first introduced to this concept in a presentation that I saw, given by Doug James of … Continue reading

Posted in Mathematics | Leave a comment

Extending the Simple Fluid Simulation

In the first post introducing The Construct, I showed how the library could be used to create a simple fluid simulation with little effort. The visual effect wasn’t really that awesome for a couple of reasons. We’ll extend that same … Continue reading

Posted in Uncategorized | 3 Comments

The Construct

In this post, I am introducing a framework that I wrote as part of my MSc degree. If you have any questions or comments, or would like to help develop this project further, please comment or contact me! What the … Continue reading

Posted in Uncategorized | 13 Comments